![]() "It is very easy for graveyard-based commanders to avoid the negative downsides of discard effects, as discard players may accidentally provide those players with the fuel their decks need to win the game. "If discard decks do not find 'payoff' cards that synergize or deal damage to their enemies after cards have been discarded, the lack of cards in players' hands can stall the game in a way that is not usually enjoyed by most players. This means that we need both constant sources of discard, like Necrogen Mists, and/or high impact, one-shot discard spells, like Mind Rake. However, having one-for-one trades like this both lacks an overall punch for most of our payoffs and is extremely inefficient when in a multiplayer setting. Usually, when we think about discard spells, we think of cards like Thoughtseize. "Discard is a control archetype built around forcing opponents to discard cards from their hand, often gaining additional benefits when opponents discard cards and/or when opponents have no cards in hand."ĭiscard is a proactive control archetype, which means that it deals with threats before they hit the field. ![]() In this article we'll be covering the Discard archetype. ( Rankle, Master of Pranks | Art by Dmitry Burmak) Unlimited Powerĭid you know that EDHREC has an EDH Wiki? Go check it out, if you haven’t already it’s written by the community for the community, and there’s a lot of cool stuff in there! Deep Analysis is series where we learn about an archetype using its Wiki page, then apply this new knowledge to build a deck.
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